greggman / html5bytebeat

Bytebeats in HTML5
http://greggman.com/downloads/examples/html5bytebeat/html5bytebeat.html
MIT License
428 stars 37 forks source link

BeatBeat, FloatBeat, etc.... links #17

Open greggman opened 2 years ago

greggman commented 2 years ago

by: GDPlayer_1035

test3 (by GDPlayer_1035) from

thing (by GDPlayer_1035) from

chiptune engine v1 (by GDPlayer_1035) from

sequencer (by GDPlayer_1035) from

fire (max zoom) (by GDPlayer_1035) from

thing 2 (by GDPlayer_1035) from

printer (by GDPlayer_1035) from

helicopter (by GDPlayer_1035) from

atari styled bass (by GDPlayer_1035) from

greggman commented 2 years ago

by: Chasyxx

Electrohouse2 (by Chasyxx) from

G minor Bach "Warpnig timeline" [Slowed down, PWM changing version of G minor bach + noise] (by Chasyxx) from

Drifting electricity (by Chasyxx) from

greggman commented 2 years ago

by: kOLbOSa_exe

OUR task is infinity (by kOLbOSa_exe) from

NO ARRAY ARRAY SONG (by kOLbOSa_exe) from

NO ARRAY ARRAY SONG sqare ver (by kOLbOSa_exe) from

fiery sine waveform (by kOLbOSa_exe) from

electric guitar (by kOLbOSa_exe) from

ÿ\&\& (by kOLbOSa_exe) from

NO ARRAY ARRAY SONG sin ver (by kOLbOSa_exe) from

new waveform, or this is a sinusoidal abuse? (by kOLbOSa_exe) from

greggman commented 2 years ago

by: getDolphinedLol

thing (by getDolphinedLol) from

floppy spinner :) (by getDolphinedLol) from

sounds so emotional... (by getDolphinedLol) from

Blobfish Party (made by experimenting with "The time is running out!") (by getDolphinedLol) from

combination Fanfare + CA98 (by getDolphinedLol) from

Bots (by getDolphinedLol) from

⌬ (Signed Bytebeat) (by getDolphinedLol) from

- (44100 Hz) (by getDolphinedLol) from

Ice Age (by getDolphinedLol) from

Shredder Vol. 2 (by getDolphinedLol) from

funky remix of "the time is running out!" (by getDolphinedLol) from

fitebeat (by getDolphinedLol) from

65536 (by getDolphinedLol) from

goose melody (by getDolphinedLol) from

the danger zone (by getDolphinedLol) from

Ctrl+V (by getDolphinedLol) from

ARRAY 11025HZ SONG (by getDolphinedLol) from

funny boi (by getDolphinedLol) from

pootis (by getDolphinedLol) from

-PWM MUISC- (by getDolphinedLol) from

something cool (by getDolphinedLol) from

i put a whole bag of jellybeans up my ass (by getDolphinedLol) from

chocolate chip bytebeat code (by getDolphinedLol) from

( ͡° ͜ʖ ͡°) (by getDolphinedLol) from

kinda funni remix of "the time is running out!" (by getDolphinedLol) from

grogrogilla (by getDolphinedLol) from

taiko drums (by getDolphinedLol) from

snaerasrakd (by getDolphinedLol) from

Vegal *A N G E R Y* (by getDolphinedLol) from

funni music (by getDolphinedLol) from

greggman commented 2 years ago

by: _elevate__

Bagpipes or something (by _elevate__) from

the 42 melody but array and with a different waveform (by _elevate__) from

squsinsaw music (by _elevate__) from

greggman commented 2 years ago

by: Diicorp95

Duck Hunt (by Diicorp95) from

The rings (by Diicorp95) from

o$c1ll4tör (remix) (by Diicorp95) from

greggman commented 2 years ago

by: lhphr

idk it's "t%" (by lhphr)

:arp (by lhphr)

%ral (by lhphr)

Fractalized Past (by lhphr) from

FLⱯR3Z0NE (by lhphr) from

madnessdescent{offset} (by lhphr) from

processings (by lhphr) from

Unnecessary-ARPEG.drm (by lhphr) from

Unnecessary-ARPEG (by lhphr) from

Numbers Not In Sight (by lhphr) from

delchor (by lhphr) from

oddsine (by lhphr) from

Unnecessary-ARPEG.hc (by lhphr) from

genreframe (by lhphr) from

HAZEHOUSE (by lhphr) from

CBRT-FILE R00TZ (by lhphr) from

Paradigm Contacter (by lhphr) from

sine of power (by lhphr) from

Duotrigottogon (by lhphr) from

TTT (The Tonal Tone) (by lhphr) from

ᓯᑯ ᓯᓚ ᑖᖅᑐᒥ ᐆᒻᒪᑦ (by lhphr) from

octave transition (by lhphr) from

CRZstepᑦ (by lhphr) from

Retrixtaria (by lhphr) from

Intra (by lhphr) from

Positronomia (by lhphr) from

wvConstruct (by lhphr) from

$ine $tabilizer (by lhphr) from

$ine Ðecrement (by lhphr) from

tempotacular!!! (by lhphr) from

Nocturnizf (by lhphr) from

Byte Me A Beat (by lhphr) from

t% funk (by lhphr) from

Pyramid Dungeon (by lhphr) from

waver (by lhphr) from

Time Is A Suggestion (by lhphr) from

uni Firaz (by lhphr) from

the lone system (by lhphr) from

Fidelity Tweak (by lhphr) from

T!me Tr!al (by lhphr) from

3DIAL (by lhphr) from

T!me Tr!al EX (by lhphr) from

trig (by lhphr) from

Sinusoid Pusher (by lhphr) from

something something reverb (by lhphr) from

Vé (by lhphr) from

8D269D3933E700 (by lhphr) from

reverb multi (by lhphr) from

greggman commented 2 years ago

by: Anonymous

I have made a thing (by Anonymous) from

I have made a thing (by Anonymous) from

greggman commented 2 years ago

by: varjohukka

Fanfare? (by varjohukka) from

greggman commented 2 years ago

by: raer

Combination (Fanfare? + Street Surfer) (by raer) from

greggman commented 2 years ago

by: a1k0n

algorithmic music in a "constructivist" way (by a1k0n) from

greggman commented 2 years ago

by: CC123

baseline, melody, snare, volume control (by CC123) from

greggman commented 2 years ago

by: mu6k

No Limit (by mu6k) from

Longline Theory (by mu6k) from

(by mu6k) from

greggman commented 2 years ago

by: gasman

some kind of 80s synth type thing (Never Gonna Give You Up) (by gasman) from

greggman commented 2 years ago

by: ryg, las, decipher, p01

Longline Theory 300b Information Theory (by ryg, las, decipher, p01) from

greggman commented 2 years ago

by: Aaron Krister Johnson

Here's one that stands out (by Aaron Krister Johnson) from

greggman commented 2 years ago

by: rabidcow

Rabid symphony (by rabidcow) from

greggman commented 2 years ago

by: rudi

(by rudi) from

greggman commented 2 years ago

by: Suborg

interleaved major scale, making a rest after each note (by Suborg) from

Fort Boyard (by Suborg) from

greggman commented 2 years ago

by: keramon

disheveeeel (by keramon) from

greggman commented 2 years ago

by: radian

I could not explain this to the IT dept (by radian) from

greggman commented 2 years ago

by: mega9man

347 BEATSTEP INC. (by mega9man) from

greggman commented 2 years ago

by: LJ

here enjoy some choords I made :) (by LJ) from

greggman commented 2 years ago

by: Direm01

driving my 8 bit car (by Direm01) from

greggman commented 2 years ago

by: Romash

weirdo boy (by Romash) from

greggman commented 2 years ago

by: spikkks

Vl-Tone Rock 1 rhythm emulation (by spikkks) from

greggman commented 2 years ago

by: Jay-Arnett-97104

Sine Music v2 (by Jay-Arnett-97104) from

greggman commented 2 years ago

by: NewFall2020

first bytebeat remixed (This was made by SthephanShi and I remixed it) (by NewFall2020) from

When Bytebeat has a Harmony v2 (by NewFall2020) from

Awesome level - Remixed (by NewFall2020) from

Awesome level #2 Remix (by NewFall2020) from

Awesome level #3 fanmade (by NewFall2020) from

TIRO remixed again (by NewFall2020) from

TIRO Remixed#5 (by NewFall2020) from

TIRO Remixed#5.1 (by NewFall2020) from

Neurofunk remixed (by NewFall2020) from

greggman commented 2 years ago

by: Arch0474

Demporal Tisturbance (by Arch0474) from

greggman commented 2 years ago

by: baenhohoho

Noisy Beats but only stereo (by baenhohoho) from

chomik (by baenhohoho) from

fijsdfrdifjfred (by baenhohoho) from

greggman commented 2 years ago

by: Wiebe-Marten Wijnja

Cover of 'Predestined Fate' from VVVVVV (by Wiebe-Marten Wijnja)

Cover of 'Please Exist' from Knytt Underground (by Wiebe-Marten Wijnja)

Cover of 'Focus' from SuperHexagon (by Wiebe-Marten Wijnja)

Game of Thrones theme (by Wiebe-Marten Wijnja) from

greggman commented 2 years ago

by: lehandsomeguy

Floatbeat test (by lehandsomeguy)

Melody with array (by lehandsomeguy)

Melody with array 2 (by lehandsomeguy)

Drone (by lehandsomeguy)

Trippy test (by lehandsomeguy)

Random melody with array (by lehandsomeguy)

Floatbeat to bytebeat (by lehandsomeguy)

Pretentious Ryoji Ikeda (by lehandsomeguy)

greggman commented 2 years ago

by: SthephanShi

"Explosive beat". Formulas family discovered by experimenting with "Explosions" (t>>2)*(t>>5)|t>>5 (by SthephanShi)

"Explosive beat". Formulas family discovered by experimenting with "Explosions" (t>>2)*(t>>5)|t>>5 (by SthephanShi)

"Explosive beat". Formulas family discovered by experimenting with "Explosions" (t>>2)*(t>>5)|t>>5 (by SthephanShi)

"Explosive beat". Formulas family discovered by experimenting with "Explosions" (t>>2)*(t>>5)|t>>5 "Explosive beat". Obtained from combining the first two formulas (by SthephanShi)

"Explosive beat". Formulas family discovered by experimenting with "Explosions" (t>>2)*(t>>5)|t>>5 "M-m-multiple explosion beat" (by SthephanShi)

"Explosive beat". Formulas family discovered by experimenting with "Explosions" (t>>2)*(t>>5)|t>>5 "Diesel engine" (by SthephanShi)

"Robocop". Cool beat discovered by experimenting with (t>>2)*(t\&16)|t>>2 Very cool sound with biting blows (by SthephanShi)

"Robocop". Cool beat discovered by experimenting with (t>>2)*(t\&16)|t>>2 Lower bass (by SthephanShi)

"Robocop". Cool beat discovered by experimenting with (t>>2)*(t\&16)|t>>2 Slower tempo (by SthephanShi)

"Toy phone". Interesting formulas, sounds similar to children's toys Someone is calling by phone (by SthephanShi)

"Toy phone". Interesting formulas, sounds similar to children's toys Very funny voice :) (by SthephanShi)

"Toy phone". Interesting formulas, sounds similar to children's toys I hear the long mewing of a cat :) (by SthephanShi)

"Child swings". Cool happy tune! (by SthephanShi)

"Cat-girl". Nya! (by SthephanShi)

"Trance beat". Experiments with t>>N and ternary operations (by SthephanShi)

"Trance beat". Experiments with t>>N and ternary operations (by SthephanShi)

"Brain burner". RIP headphone users! (by SthephanShi)

"Psychedelica". Experimenting with resonance (by SthephanShi)

"Protoss engine". Experimenting with resonance, a pretty hypnotic result (by SthephanShi)

Harmonics (by SthephanShi)

Bass beat + lead (by SthephanShi)

Arabic beat (by SthephanShi)

Arabic beat Allahu akbar! (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! Let replace (3+(1^5\&t>>10)) with (2-(1\&-t>>11)) (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! And just add |t>>2... The tune became cleaner (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! Replacing 3\&t>>14 with 2\&t>>14 changes the period and the second tone (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Boss level". Slow down |t>>2 rhythm to |t>>3... Sounds dangerous! (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! By playing with the "Boss level" I made a different rhythm pattern (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Boss level #2". |t>>4 rhythm sounds cool! (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! Replacing (1+(1\&t>>12)) with 3+(1\&t>>8) adds an awesome harmonics (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! Coefficients 4-/3-/2+/3+ can slightly change them (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! We can use a ternary operation for more complicated beat (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Aliens on approach". Slow down the explosions to 3\&t>>9, get a heavy chiptune beat (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Aliens are close". t>>5 rhythm (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Aliens are here". t>>6 rhythm - SUPER POWERFUL ECHOES (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! Inverted explosions give us mysterious sounds (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Aliens attack". Complicated (t|t*3)>>5 rhythm with explosion drums. Cool! (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Aliens encounter". Making a ternary rhythm gives an EXTRA HARD BEAT! (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! Funny inverted sounds :D (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Prepare to fight". Long period, sound is changing from low to high (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Prepare to fight #2". Previous formula with doubled freqency bass (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Aliens encounter + drums". Impressive sound! (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Prepare to fight #2 + drums" (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Ready to fight?". Cool for a fighting game :) (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Hard level". My favorite! (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Boss level #2" variation with (1+(3\&t>>10)) expression and t>>2 rhythm (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Another level". Adding a noise beat by using ternary operation (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Happy level". Previous formula with slightly changed coefficitnts (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Happy level #2". Inverted 3\&-t>>8 gives a more happy tune :) (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Happy level #3". We can get an awesome harmonics with 3\&-t>>9 (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Awesome level". We can get a cool cartoon-game melody! (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! Slower rhythm... (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Awesome level #2". The next awesome level! (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Alien dungeon". So sinister.. t>>6 gives a fading effect (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! "Alien dungeon" with a complicated rhytm (t|t*3)>>5 (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! Previous with a slightly different tune (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! Other "Boss level" variation (by SthephanShi)

"Game levels"Series of formulas discovered by experimenting with "Running man" t*(3+(1^5\&t>>10))*(5+(3\&t>>14))>>(3\&t>>8)Allows to get different interesting chiptune sounds! Previous tune with a ternary magic (by SthephanShi)

The time is running out! (by SthephanShi)

The time is running out! More complicated drums (by SthephanShi)

The time is running out! Remix of RealZynx92's remix (by SthephanShi) from

Death chase As a basis is taken modified "The time is running out!" and "remix by RealZynx92" songs. Used the idea of selecting notes and rhythm through an array. (by SthephanShi)

Death chase "90's eurodance" variation (by SthephanShi)

Neurofunk (by SthephanShi)

Neurofunk Fist punch version (by SthephanShi)

Frozen Planet (by SthephanShi) from

Antarctica (by SthephanShi) from

End of Ice Age (by SthephanShi) from

Dancing Moon (by SthephanShi) from

greggman commented 2 years ago

Example

greggman commented 7 months ago

sansdetta?