There are 2 things here
#1) The closer you are to death the more tension there should be. Adding
another piece of music or playing the same music at a faster pace. Flashing
the HP bar violently or something.
#2) When the player finally loses the game should give more fanfare than it
has. It should also display a score so the user has some idea how well he
did (number of each type of tower created, total money earned, number of
each type of creep killed, total score, etc..)
Original issue reported on code.google.com by g...@google.com on 31 Oct 2009 at 9:39
Original issue reported on code.google.com by
g...@google.com
on 31 Oct 2009 at 9:39