This task encompasses several issues
#1) The fact that creep graphics are 1 or more units large but towers can
be placed on 1/2 unit spaces means that a 1-3 unit size creep can walk down
a 1/2 unit space. This looks really bad.
#2) The game doesn't feel all that 3d while playing.
Possible solution. Double the size of the playfield (scale it), double the
size of the towers to match but leave the size of the creeps as is. This way
*) Creeps will more likely fit down 1/2 unit paths.
*) The game will field more 3D like a normal scrolling RTS.
Original issue reported on code.google.com by g...@google.com on 31 Oct 2009 at 9:17
Original issue reported on code.google.com by
g...@google.com
on 31 Oct 2009 at 9:17