I don't know exactly where the problem lies, but when I draw a texture directly to the screen, it defaults to REPEAT as wrapping option, yet when I draw it to a framebuffer and then from the framebuffer to the screen, it seems to only do CLAMP_TO_EDGE, even when I generate a texture with explicit wrapping option?
I don't know exactly where the problem lies, but when I draw a texture directly to the screen, it defaults to REPEAT as wrapping option, yet when I draw it to a framebuffer and then from the framebuffer to the screen, it seems to only do CLAMP_TO_EDGE, even when I generate a texture with explicit wrapping option?
https://codepen.io/fweth/pen/vYGxGQq?editors=0010