Closed jhancock532 closed 2 years ago
You are definitely mixing webgl1 ( GLSL ES 1.00 ) and webgl2 syntax ( GLSL ES 3.00 ) there
I recommend looking here to see how to convert your project.
Hint: include the es version as you mentioned ( make sure there is NO space before the declaration ). Use getContext('webgl2') and use in and out instead of attribute and gl_FragColor respectively ( as detailed in the link above )
Thank you! That helps a lot :)
The code
vec3[] v = vec3[] (vec3(0., 0., 0.), vec3(0., 0., 0.));
gives me the following error:^^^ ERROR: 0:12: '=' : cannot convert from 'const array[2] of 3-component vector of float' to 'mediump 3-component vector of float'
Here's the error in a CodePen demo
While on ShaderToy, similar array definitions work fine. https://www.shadertoy.com/view/XssyR4
I've missed something with setting compiling parameters most likely. Implicitly sized array are supported in GLSL ES 3.00 and above only, when I checked the TWGL webgl 2 examples I found
#version 300 es
being included at the top of fragment shader files, but adding this to my example unfortunately didn't help.