Although I'm not new to shaders by any means, I haven't previously messed with audio sync stuff (despite being addicted to WinAmp viz back in the day). The sound and volume textures are really just a single-width stack of 240 pixels right? And so soundRes is 240?
I'm sort of curious if I'm missing something comparing the built-in help-menu display for the sound texture compared to a very simple output like this one, which I threw out there to show my wife how they work (white is sound, green is volume):
Although I'm not new to shaders by any means, I haven't previously messed with audio sync stuff (despite being addicted to WinAmp viz back in the day). The sound and volume textures are really just a single-width stack of 240 pixels right? And so soundRes is 240?
I'm sort of curious if I'm missing something comparing the built-in help-menu display for the sound texture compared to a very simple output like this one, which I threw out there to show my wife how they work (white is
sound
, green isvolume
):https://www.vertexshaderart.com/art/bpX9tBkNhHiF6nHk8
Is the apparent complexity in the sound texture visualization just there because it looks cool? (It does...)