All I do is catching the error, when a sentinel is not found (e.g. if you execute an async code block twice, the sentinel gets overwritten). If the Sentiel isn't found, async execution should just proceed until the queue is empty which is achieved by this small modification
All I do is catching the error, when a sentinel is not found (e.g. if you execute an async code block twice, the sentinel gets overwritten). If the Sentiel isn't found, async execution should just proceed until the queue is empty which is achieved by this small modification