greje656 / clouds

Volumetric Clouds plugin for Stingray
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why don't use horizon zero:dawn's compose algorithm? #1

Closed chena1982 closed 7 years ago

chena1982 commented 8 years ago

hi, thanks for your share. in the gpu pro 7 article, Andrew Schneider give the cloud density compose algorithm. i test it myself, but the result is not good. i found other implemention on the internet, the result is good. and the author also didn't use the gpu pro 7 compose algorithm. so, the reason don't use the gpu pro7 compose algorithm is what? thanks.

http://www.gamedev.net/topic/680832-horizonzero-dawn-cloud-system/

greje656 commented 8 years ago

aye aye aye :( I forgot that this was developped for stingray 1.5 (not out yet). Im on vacation right now but will fix this when I get back. Thanks for pointing it out!

greje656 commented 8 years ago

I have'nt seen the gpu pro article yet. im gonna have a look. I just went with the siggraph slides