Closed GoogleCodeExporter closed 9 years ago
I suggest using the 32 bit version of nvassemble, or compiling it yourself. The
image
loading libraries that I rely on to load jpg, png and tiff files are not
available
for 64 bit, so the only input formats supported in 64 bit builds are tga and
dds.
It should be possible to compile these libraries for 64 bit easily if you need
that,
but I don't want to have to maintain updated 64 bit builds of them. Hopefully,
the
mingw project will soon have an official 64 bit compiler and the gnuwin32
project
will follow.
Another option is to rely on stb_image as a fallback. See Issue 31 for more
info.
Original comment by cast...@gmail.com
on 9 Apr 2010 at 7:07
ok thanks
I had read Issue 31 but only jpeg and png were mentioned there, so I also tried
tiff.
Also I was confused because there are the dlls for the file formats installed
by the
setup, but it seems like they are the wrong ones.
I agree it's not important to maintain two versions - I suggest some
informative text
during setup, as well as an option to install either the fully functional 32 bit
version or the 64 bit version.
Original comment by marcel.l...@gmail.com
on 10 Apr 2010 at 9:57
I think that ideally the 32 and 64 bit libraries should be distributed in the
same
package. I'll send your feedback to the package manager at NVIDIA.
Original comment by cast...@gmail.com
on 11 Apr 2010 at 3:52
Original comment by cast...@gmail.com
on 11 Apr 2010 at 3:52
Original issue reported on code.google.com by
marcel.l...@gmail.com
on 9 Apr 2010 at 12:41