grendizerufo / nvidia-texture-tools

Automatically exported from code.google.com/p/nvidia-texture-tools
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Mip Map Filtering Options #13

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Mip Map Filtering options from the old texture tool would be nice to have
back in the new tool.

Original issue reported on code.google.com by Michael....@gmail.com on 26 Sep 2007 at 4:48

GoogleCodeExporter commented 9 years ago
Could you add more details about the options that you would like to have 
supported?
The old tool had filters that did not make much sense (like using a 
reconstruction
filter for downsampling) so I tried to simplify that and keep only the most
interesting ones. I think it would be nice to expose the parameters of the
Kaiser-windowed sinc filter, but other than that, what would you like to have?

Original comment by cast...@gmail.com on 26 Sep 2007 at 10:30

GoogleCodeExporter commented 9 years ago
You're right - I can't think of any good reasons to have multiple filters.  We 
used
to have them in our old image tools, but they were only occasionally used. 

Original comment by Michael....@gmail.com on 12 Oct 2007 at 1:13

GoogleCodeExporter commented 9 years ago
If added exposed the parameters of the Kaiser-windowed sinc filter as follows:

void InputOptions::setKaiserParameters(int width, float alpha, float stretch);

Documentation for the arguments will be added shortly.

Original comment by cast...@gmail.com on 22 Nov 2007 at 1:04