grendizerufo / nvidia-texture-tools

Automatically exported from code.google.com/p/nvidia-texture-tools
Other
0 stars 0 forks source link

DXT1n format #21

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Add support for normal map encoding using DXT1. The quality is poor, but on
some hardware DXT1 has great advantages over DXT5.

Original issue reported on code.google.com by cast...@gmail.com on 5 Dec 2007 at 9:02

GoogleCodeExporter commented 9 years ago
This can be achieve already setting the color weighs to (1, 1, 0), however a 
custom
compressor that only fits two components would be much faster, specially in 
CUDA and
in the non vectorized CPU version.

Original comment by cast...@gmail.com on 12 Dec 2007 at 11:16

GoogleCodeExporter commented 9 years ago

Original comment by cast...@gmail.com on 4 Feb 2008 at 7:59

GoogleCodeExporter commented 9 years ago
I've added DXT1n and CTX1 compressors implemented using CUDA. CPU 
implementations
will follow later.

Original comment by cast...@gmail.com on 15 Feb 2008 at 9:00

GoogleCodeExporter commented 9 years ago

Original comment by cast...@gmail.com on 15 Feb 2008 at 9:02

GoogleCodeExporter commented 9 years ago

Original comment by cast...@gmail.com on 11 Oct 2008 at 7:29