Closed GoogleCodeExporter closed 8 years ago
I don't own a ViperGC so I cannot tell you why it won't run. My GC has a XenoGC
and the DOL runs fine for me when launched from SD Load. What about the
uncompressed dol which is provided ? What about older versions, when stopped it
working for you ?
From what I remember, dollz wasn't working anymore with latter genplus DOL so I
stopped releasing compressed dol for gamecube some times ago. I suspect that
with DOL size increasing, there is a memory conflict with DollZ decompression
routine. I don't have Dollz3 sourcecode so unfortunately there is not much I
can do, and the size will always grow as new emulation code is being added
(Mega CD support had a significant impact).
Similarely, I don't really know what the -v option is supposed to and why the
Viper DOL booter cannot load some DOL so if you have better insight, please
tell me. Either way, this is an issue with Dollz3 or the Viper or both, so good
luck having support for them now :-/
Original comment by ekeeke31@gmail.com
on 5 Jan 2014 at 9:56
I can confirm that dollz3 does not work with recent builds of genplus.
When started, the dollz bootloader tries to decompress the dol data over
itself, which results in a crash.
For some reason, when building the compressed dol, dollz3.exe does not set the
program entrypoint above the dol reserved memory area (code + data), which
causes this. The problem seems to be caused by the fact that since a few
versions, the ROM buffer (10MB) is now statically allocated, which greatly
increase the data section (.bss) and, most likely, there is an hard-coded limit
inside dollz3. Sadly, without the source, there is nothing I can do to fix that
(and I don't want to revert to dynamic allocation for the romm buffer).
Since the main reason you are using dollz was to get .dol files running on
Viper, you might be better figuring what cause normal .dol to not work on Viper
and what -v option was supposed to do so it can be replicated.
Original comment by ekeeke31@gmail.com
on 5 Jan 2014 at 10:45
Hi,
While I am a power user and I have dealt with assembly in the past, I don't
have the necessary knowledge to understand what dollz3 does to make .dol
execute correctly on a Viper equipped Gamecube.
From the scarce information available, it is my understanding that Viper uses
either specific bios registers or a specific memory area that conflicts with
the majority of hirom .dols.
If I understand correctly Dollz3 relocates .dols in a different memory area to
avoid such conflicts.
Unfortunately because of Viper itself, genplus-gx cannot be loaded, regardless
of the method used (usb direct load, SDload, GCOS, Ninjamod, Swiss...).
I will ask emu_kidid, Swiss' author, if he could possibly implement a
workaround in Swiss to avoid Dollz3 patching altogether.
In relation to your question, I don't know if previous genplus-gx versions
worked at all on my setup because I never tried anything older than 1.7.4.
However I will download and test all versions available and I will let you know
how it goes.
Thank you.
Original comment by boozez...@gmail.com
on 5 Jan 2014 at 11:10
[deleted comment]
I have just finished testing all available non-SDL releases from 1.3.x to 1.7.x
and I am very, very embarrassed: they ALL work out of the box without needing
any patching/compression.
My setup is the same, so the only logical explanation is that that yesterday I
was so tired that I only have tried the patched/compressed .dol.
Original comment by boozez...@gmail.com
on 6 Jan 2014 at 2:54
Original issue reported on code.google.com by
boozez...@gmail.com
on 5 Jan 2014 at 2:38