grgrgrknght / facet3d-issues

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Region flood command #248

Open grgrgrknght opened 6 years ago

grgrgrknght commented 6 years ago

region flood "regionName" "area" "X,Y"

  1. delunay region to 10,000 tris
  2. buildings as holes (if all bay centers are inside region)
  3. distance calc using XY start point and 1 fps speed
  4. while sum<area sum tris with dist<currDist currDist++ wend
  5. draw all tris dist<currDist

User can then repeat at different rainout points and get a feeling for the liquid spread limits from which to make a poly region for the pool fire.