griffi-gh / kubi

Multithreaded voxel engine made with wgpu, a.k.a another attempt at ripping off Minecraft (with multiplayer networking)
MIT License
18 stars 1 forks source link

Actor impulses are dependent on frametime #20

Open griffi-gh opened 6 months ago

griffi-gh commented 6 months ago

In practice, this means you can jump higher if the fps is lower, and jump height is significantly reduced on higher fps