griffithinfotech / quickb2

Automatically exported from code.google.com/p/quickb2
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Finish qb2FlashLoader #16

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
This is *mostly* done, and can load most things reliably as long as there are 
no joints.  Basically joints just need to be added, and the whole class 
stress-tested.

Original issue reported on code.google.com by doug...@gmail.com on 3 Dec 2010 at 11:09

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Any update on this feature? And what about, for example, effects, soft bodies, 
... as "tools"/library items in addition to the ones already present?

Original comment by fajth...@gmail.com on 28 Jun 2011 at 6:08

GoogleCodeExporter commented 9 years ago
Hi,

Hmm, a lot of things have changed since Dec. 3rd when I posted this issue I'm 
realizing...

It's really hard to maintain the qb2FlashLoader stuff, so with my limited time 
lately I've focused more on core library features.  For now, it should be 
possible to add those types yourself if you have a few days to spare.

I will update this issue again when I manage to bring qb2FlashLoader up to date.

Original comment by doug...@gmail.com on 29 Jun 2011 at 2:15

GoogleCodeExporter commented 9 years ago
I'm still a bit confused on where to begin. For it (fla to AS3) to work (e.g. 
convert all basic elements), what should be edited? I suppose there should be 
more library elements that are defined as components which derive their 
behavior from AS classes? So those AS3 classes would have to be written from 
scratch (for all new functionality)? And the qb2FlashLoader should be edited as 
well?

For this project, I'm restricted to using the PushButtonEngine, which only has 
Box2DFlash v2 (a pain in the ass). If I'm allowed to use quickb2, I'll probably 
write a lot of things that still need to be done.

Probably a lot of work if I want to implement items like advanced sensors, 
custom wind and gravity, areas of influence, glass shatter, ... ? Or can I 
easily mix different items in one class, visualise it on the stage and let the 
loader handle the conversion to my actual AS3 project?

Lots of questions, I know :) But if it's do-able, it'll take some load off of 
the work you still need to do for this part of your project.

Original comment by fajth...@gmail.com on 29 Jun 2011 at 8:24

GoogleCodeExporter commented 9 years ago
Messing with the qb2FlashLoader stuff is pretty hellish...I wouldn't even know 
where to begin to describe what you'd have to do...have you worked with 
FlashCS5 components at all?

(sorry for taking time to get back to you...this slipped through the radar).

Original comment by doug...@gmail.com on 10 Jul 2011 at 12:44