Open simonwiles opened 3 years ago
Same question.
A fix for this would be to change the implementation from:
if (!dryRun) this.triggerPlayerEvent('playing', {
tick: this.tick
});
to:
if (!dryRun && this.isPlaying()) this.triggerPlayerEvent('playing', {
tick: this.tick
});
I consistently get one
playing
event firing after theendOfFile
event. Is this expected behaviour? Thanks!