Open GoogleCodeExporter opened 9 years ago
I don't see anything wrong with this, and it helps to balance the game some
more. Probably would only matter in games of 4 or 5. Nice math, by the way.
Original comment by anonymou...@gmail.com
on 12 Aug 2011 at 9:12
I'm confused by your math
Wolf Claims Seer (~41% chance to win):
~33% - Wolf kills Seer, claims Villager. Wolf has 75% chance to win.
How could the wolf claim villager after claiming seer? Did the wolf change its
claim?
Original comment by eitan@eitanadler.com
on 12 Aug 2011 at 2:03
[deleted comment]
No. The wolf would claim Seer only after night, and only if they did not kill
the actual Seer.
In that situation, if either of the villagers chose incorrectly the wolf would
win. The wolf losing would be like flipping two coins and having them both be
heads.
Original comment by Rainboy...@gmail.com
on 12 Aug 2011 at 4:52
Original comment by anonymou...@gmail.com
on 14 Aug 2011 at 1:42
Alright. I agree with this change in general. IMHO it was always a bug that we
didn't tell people the results of the nightime actions at the same time.
I note that if the wolves kill the seer, and the seer sees a wolf, we would
like for the seer to be able to mention it. Perhaps we should have a 10 second
window or so after the results prior to daytime? Any thoughts? Leave it to a
vote?
Original comment by eitan@eitanadler.com
on 14 Aug 2011 at 2:02
Original comment by eitan@eitanadler.com
on 14 Aug 2011 at 2:03
I personally think it is a flaw for the Seer to actually get a see on the night
he is killed... that was the whole point of the maths above - to prove that (at
least) 4 player games see much better balance if the Seer's info dies with him.
I understand that this is just my opinion, though; a vote would be welcomed.
Original comment by Rainboy...@gmail.com
on 14 Aug 2011 at 2:08
Original issue reported on code.google.com by
Rainboy...@gmail.com
on 12 Aug 2011 at 5:27