Open GoogleCodeExporter opened 9 years ago
Revision of the attributes:
• Bot-controlled role, both to avoid "wasting" a player and it to being
unrealistically used by safes to communicate through
• Can be killed by wolves, shot by gunner, and lynched by villagers
• Can't speak or lynch (obviously, if the bot controls it)
• Can "sniff" one player during day, with 75% accuracy; the bot notifies
channel whether the dog is angrily barking at a player (wolf, werecrow,
cursed), show affection (e.g. harlot, guardian angel, drunk, detective, seer)
or disinterest (other villagers)
• Doesn't count as a villager against the wolves, i.e. if there's two wolves,
two villagers and the dog left, the wolves win
Original comment by frederic...@gmail.com
on 18 Jun 2013 at 2:35
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Another idea:
• The dog randomly chooses a player each round to spend the day/night with.
This is only known to the visited player and can be claimed to motivate others
not to target him, as the dog will die defending the person that gets
killed/lynched/shot. The dog can still be killed by wolves separately if they
wish (let's say they somehow lure the dog out by howling.)
Just throwing around ideas... I think this role could greatly add depth to the
game if implemented right.
Original comment by frederic...@gmail.com
on 18 Jun 2013 at 2:54
Original issue reported on code.google.com by
frederic...@gmail.com
on 18 Jun 2013 at 1:59