grimreaper / wolf

Automatically exported from code.google.com/p/wolf
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Dog! #95

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
I thought a friendly little dog would make a nice contribution to larger 
villages, and thought of a few features for it to make it a somewhat ambiguous 
role, with a possible advantage to the wolves as well. It could even be fully 
bot-controlled, to avoid "wasting" a player.

Suggested attributes:
• Seen as dog by all players
• Can't speak in channel
• Can't lynch
• Can "sniff" players with 75% accuracy; the bot notifies channel whether the 
dog is angrily barking at a player (wolf, werecrow), show affection (e.g. 
harlot, guardian angel) or disinterest (other villagers)

Original issue reported on code.google.com by frederic...@gmail.com on 18 Jun 2013 at 1:59

GoogleCodeExporter commented 9 years ago
Revision of the attributes:

• Bot-controlled role, both to avoid "wasting" a player and it to being 
unrealistically used by safes to communicate through
• Can be killed by wolves, shot by gunner, and lynched by villagers
• Can't speak or lynch (obviously, if the bot controls it)
• Can "sniff" one player during day, with 75% accuracy; the bot notifies 
channel whether the dog is angrily barking at a player (wolf, werecrow, 
cursed), show affection (e.g. harlot, guardian angel, drunk, detective, seer) 
or disinterest (other villagers)
• Doesn't count as a villager against the wolves, i.e. if there's two wolves, 
two villagers and the dog left, the wolves win

Original comment by frederic...@gmail.com on 18 Jun 2013 at 2:35

GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
Another idea:
• The dog randomly chooses a player each round to spend the day/night with. 
This is only known to the visited player and can be claimed to motivate others 
not to target him, as the dog will die defending the person that gets 
killed/lynched/shot. The dog can still be killed by wolves separately if they 
wish (let's say they somehow lure the dog out by howling.)

Just throwing around ideas... I think this role could greatly add depth to the 
game if implemented right.

Original comment by frederic...@gmail.com on 18 Jun 2013 at 2:54