Moved the PMA fix into spine-webgl.js, right before the texture load, trying to eliminate the race conditions for PMA vs C3 PMA setting.
However, I chose to use the non-minified version of spine-webgl.js (so I could find the right area to change and do debug.) I checked in a non-minified version of spine-webgl.js so it would be easier to track changes, but hopefully, we can figure out a way to not change the spine-webgl.js, so we can keep up to sync with spine-wegl.js changes from the main Spine repo. I have a discussion in the Esoteric forums on finding a solution for that.
I know the non-minified version of spine-webgl.js is not optimal for production, but while we are in basic dev, would it be ok to keep it non-minified for changes and debug?
Moved the PMA fix into spine-webgl.js, right before the texture load, trying to eliminate the race conditions for PMA vs C3 PMA setting.
However, I chose to use the non-minified version of spine-webgl.js (so I could find the right area to change and do debug.) I checked in a non-minified version of spine-webgl.js so it would be easier to track changes, but hopefully, we can figure out a way to not change the spine-webgl.js, so we can keep up to sync with spine-wegl.js changes from the main Spine repo. I have a discussion in the Esoteric forums on finding a solution for that.
I know the non-minified version of spine-webgl.js is not optimal for production, but while we are in basic dev, would it be ok to keep it non-minified for changes and debug?