Closed MikalDev closed 4 years ago
You can use Scale property to control size of character and resize object itself to ajust bounds of viewport.
but yeah... we probably need more smart way to control size of character
Ok, got it. The way I have been using recently is in Spine project, placing an invisible image sized to how to how big a bounding box I want for all the character and all the animations (eg including lunges, falling dead, etc.) I can then use a scale of ‘1’. To set the proper aspect ratio of the C3 spine object, I can use a common ratio to scale the C3 object using the new texture expressions width/height. So far it’s working out pretty well, but does require events to to do the scaling.
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@gritsenko, great to see more contributions to the addon!
Can you provide more details on the Keep Aspect Ratio property?
When I apply this to the sample project with a scale of 1.0, the Spine object renders so that only part of the character is visible. Are there other settings / sizes for the object / project to use to make it work as expected? I tried resizing the C3 Spine object size, but couldn't quite find something that worked.