Render all skeleton instances (including different skeletons) in one C3 Draw call. Only save and restore C3 GL parameters once per tick, which adds up to a big perf saving. Does not yet include removal of instances or not Spine rendering when offscreen (C3 Draw is skipped.)
Add new SpineBatch class which implements the batching.
Render all skeleton instances (including different skeletons) in one C3 Draw call. Only save and restore C3 GL parameters once per tick, which adds up to a big perf saving. Does not yet include removal of instances or not Spine rendering when offscreen (C3 Draw is skipped.)
Add new SpineBatch class which implements the batching.