Minimize webgl state change by creating a method of batching together all the Spine renders that need to happen each frame. For example have them add to a global Spine render list lin Tick() and then in the first Draw() call of any of the Spine objects, render all of the Spine objects to texture. In the remainder of the other Spine objects, do not render the other Spine objects to texture.
Minimize webgl state change by creating a method of batching together all the Spine renders that need to happen each frame. For example have them add to a global Spine render list lin Tick() and then in the first Draw() call of any of the Spine objects, render all of the Spine objects to texture. In the remainder of the other Spine objects, do not render the other Spine objects to texture.