Closed DogeThis closed 8 years ago
DOAspect(float to, float duration)
DOColor(Color to, float duration)
DOFarClipPlane(float to, float duration)
DOFieldOfView(float to, float duration)
DONearClipPlane(float to, float duration)
DOOrthoSize(float to, float duration)
DOPixelRect(Rect to, float duration)
DORect(Rect to, float duration)
DOShakePosition(float duration, float/Vector3 strength, int vibrato, float randomness)
DOShakeRotation(float duration, float/Vector3 strength, int vibrato, float randomness)
Most of this sort of thing is very easy to implement you can just copy and paste some of he other actions, rename them and target a camera rather than a GameObject
for example.
Implementing these to learn more about Node Canvas and DOTween.