grofit / ecsrx.schmup

A simple schmup with ecsrx
MIT License
1 stars 0 forks source link

Player Ship not show #1

Open takaaptech opened 7 years ago

takaaptech commented 7 years ago

Hi, I love your framework (ecsrx) so much and i think ecsrx.schmup will be a great demo for using of ecsrx. For now, code compiles without error but nothing show on screen. Please make it the complete demo, thank so much!!!!

grofit commented 7 years ago

oh hey, yeah this just started as a quick mock up, unfortunately I have been busy with other stuff so this is in no where near ready for public consumption, by all means look over the code but I will look at getting it finished when I get some spare time.

I think I just got as far as putting a ship on and letting it fire, it is only about 25% complete I think.

takaaptech commented 7 years ago

Hi! I see, and thank so much for spending time on this project! It is awesome if you have time to completed it. And for the enemy and game logic, I would recommend that we will have architect like this: Each Level (A single mission) - > Have Many Waves (wave 1 for easy enemies, wave 2 for harder enemies ...) - > Each wave have many turns (turn is how enemy flight into scene, think of a path or a waypoint ) - > each turn have many enemies (move using the same path ) - > each enemy have many actions (for example follow by path, fire, follow player ship)

That all I need to start coding a shmup game using ecsrx ! Thank so much!