Open grofit opened 11 years ago
the example scenes do not work without the library settings. Like right now I opened the scene you made and all the materials were unassigned and the AstarPath component was not in the scene anymore. The problem with the AstarPath component vanishing also occurs if one tries to pack it into a unitypackage.
Solution -> Update the installer to insert all the library code snippets needed for the example scenes automatically into any project, if it's within a supported range of Unity versions.
Anyways, we will have to reenable some of the library files for sync, otherwise no one who doesn't set it up himself can use this repo.
Odd, Unity have done a horrible job of managing their project structure, are we also using external version control settings for the project, as I am pretty sure with that set it generates meta files which contain this information.
http://answers.unity3d.com/questions/22604/which-unity-project-files-can-be-ignored-for-versi.html
I will try checking out into a new project fresh tonight and see if it gives same issues, as I was sure I had saved the scene and project correctly, then if re-enable the libraries and try again to see if it works.
Thanks for taking a look, once thats up and running hopefully the moving to a position bug will be apparent (it may not be a bug but I cannot see anything wrong with the use-case).
On 18/11/2013 09:12, Sven Hollesen wrote:
the example scenes do not work without the library settings. Like right now I opened the scene you made and all the materials were unassigned and the AstarPath component was not in the scene anymore. The problem with the AstarPath component vanishing also occurs if one tries to pack it into a unitypackage.
Solution -> Update the installer to insert all the library code snippets needed for the example scenes automatically into any project, if it's within a supported range of Unity versions.
Anyways, we will have to reenable some of the library files for sync, otherwise no one who doesn't set it up himself can use this repo.
— Reply to this email directly or view it on GitHub https://github.com/grofit/playmaker-astar-actions/issues/2#issuecomment-28683535.
Have added a branch for using meta files for asset management with external source control systems, can you give that branch a try. If it works then should be fine to use and bin off the library folder etc.
Currently the examples do not work due to missing script references and some minor bugs. Ideally the 3 examples should work before it is deemed stable.