surfman supports multicontext GL on some platforms by creating a texture shared between contexts, which one context uses as an FBO, and the other context samples from. This change to glow makes it easier to use the FBO in a context that is also doing most of its rendering using glow.
surfman supports multicontext GL on some platforms by creating a texture shared between contexts, which one context uses as an FBO, and the other context samples from. This change to glow makes it easier to use the FBO in a context that is also doing most of its rendering using glow.