Closed claudioluciano closed 6 months ago
Thanks for reporting! I'll see if I can improve the experience on Mac.
Should be fixed, please reinstall/upgrade the gd
command and try again. It will use godot
binary if it is the correct version, otherwise if brew
is available, it will try to install it that way. The Godot library configuration should also be correct now.
Should be fixed, please reinstall/upgrade the
gd
command and try again. It will usegodot
binary if it is the correct version, otherwise ifbrew
is available, it will try to install it that way. The Godot library configuration should also be correct now.
It's working!!!
one thing that it's not working is the godot install using brew.
❯ brew install godot@4.2.2
Warning: No available formula with the name "godot@4.2.2".
==> Searching for similarly named formulae and casks...
==> Casks
godot@3
To install godot@3, run:
brew install --cask godot@3
installing godot with brew install godot
without specify the version, works fine.
anyways, there plans to make the debugger support?
Have removed the version specifier, so it should work for the next person.
there plans to make the debugger support?
You can use GDB when running godot and this will work as a debugger. Do you have a particular proposal / use case here?
Hey, i'm trying to run a example on macOS but i only get a blank screen and on the editor a bunch on broken nodes.
ERROR: Can't open dynamic library: /Users/../Development/pong/graphics/library.framework. Error: dlopen(/Applications/Godot.app/Contents/MacOS/../Frameworks/library.framework, 0x0002): tried: '/Applications/Godot.app/Contents/MacOS/../Frameworks/library.framework' (no such file), '/System/Volumes/Preboot/Cryptexes/OS/Applications/Godot.app/Contents/MacOS/../Frameworks/library.framework' (no such file), '/Applications/Godot.app/Contents/MacOS/../Frameworks/library.framework' (no such file).
The readme does not properly explain how to make things work on mac, i have a look on the
gd
cli and found the cli looks for an specific binary on the PATH, and i think works fine on a linux or windows idk, but the mac version of godot the CLI is bundle with the APP it's self, to workaround that, i have create a symlink with the name thatgd
was looking for and put that on the PATH.Godot v4.2.2.stable.official
go version go1.22.2 darwin/arm64