Describe the bug
Decompiler chokes when attributes contain invalid values for target base game. For example, if a TerrainType attribute has an out-of-range value in the compiled tileset, the decompiler fails with an internal error. Ideally, it should simply present the user with some sort of warning and substitute a sane default value.
Additional context
See rusturf_tunnel tileset from Josh
Environment (please complete the following information):
N/A
Describe the bug Decompiler chokes when attributes contain invalid values for target base game. For example, if a
TerrainType
attribute has an out-of-range value in the compiled tileset, the decompiler fails with an internal error. Ideally, it should simply present the user with some sort of warning and substitute a sane default value.Additional context See
rusturf_tunnel
tileset from JoshEnvironment (please complete the following information): N/A