Would be nice if we can scale the model of the fortifications and the barrel in the hand of the player while in placement mode instead of just hiding the model. It is possible to change entities scale with entity.SetScale(float scale) but this doesn't worked for me in this situation. Perhaps because of the permanent EOnFrame Transformation or because I have done something wrong. I need to investigate further. Perhaps scaling is not available for "weapons" in hand.
Would be nice if we can scale the model of the fortifications and the barrel in the hand of the player while in placement mode instead of just hiding the model. It is possible to change entities scale with
entity.SetScale(float scale)
but this doesn't worked for me in this situation. Perhaps because of the permanent EOnFrame Transformation or because I have done something wrong. I need to investigate further. Perhaps scaling is not available for "weapons" in hand.