gruppe-adler / Shoot_and_Scoot.Tanoa

TvT game mode - artillery vs. sound directionfinders vs. hunter-killer-teams
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fell trees with craters #15

Closed b-mayr-1984 closed 1 year ago

b-mayr-1984 commented 1 year ago

A bomb crater like this looks a bit unrealistic: image

So does a (pretty much) direct hit to the foundation of a tree: image

Craters should remove such vegegation.

b-mayr-1984 commented 1 year ago

Can also do the job with felling trees (using a felling animation), but makes them all fall towards the same direction. 😕 trees = nearestObjects [MyObject,[],50]; {_x setDamage 1;} forEach trees;

b-mayr-1984 commented 1 year ago

Maybe the mechanism for pushing over trees with heavy vehicles could be used here.

b-mayr-1984 commented 1 year ago

Would work now, but issue #20 is still open. image