Closed b-mayr-1984 closed 1 year ago
Can also do the job with felling trees (using a felling animation), but makes them all fall towards the same direction. 😕
trees = nearestObjects [MyObject,[],50]; {_x setDamage 1;} forEach trees;
Maybe the mechanism for pushing over trees with heavy vehicles could be used here.
Would work now, but issue #20 is still open.
A bomb crater like this looks a bit unrealistic:![image](https://user-images.githubusercontent.com/76476468/233847903-13debacc-838a-438e-9fa3-e30f7ec2d5e3.png)
So does a (pretty much) direct hit to the foundation of a tree:![image](https://user-images.githubusercontent.com/76476468/233847971-445f23a2-f7aa-48bb-8568-92605a900478.png)
Craters should remove such vegegation.