Closed b-mayr-1984 closed 9 months ago
Problem also shows in last game night's video footage.
The black impact crater textures don't show any brown dirt texture, nor do they show terrain deformation.
Proper craters would look like this:
@diwako do you have any idea what could be wrong?
As far as I understand you are simply passing the _pos
you get from the Explode
event.
Also the footage from the Proof of Concept game night shows the problem.
(Given this was the first game we played I guess it is safe to assume the problem has been there from the beginning.)
Here's a theory:
The craters are actually correct but the smoke and black texture land on the wrong position. When I watch the footage from the 2 game nights it becomes apparent:
Need to test the following:
BIS_fnc_traceBullets
turned onBullet traces (BIS_fnc_traceBullets
) agree with the Vanilla splash texture, not the crater. 🤔
D30J was used
Vanilla assets show the same problem. So it is not a problem of modded artillery only.
Tested with:
Some more insight:
The grass cutter seems to be properly placed. Just the crater isn't.
A minimalist mission to create the problem can be found in Crater_bug.VR.zip.
It only requires CBA on both server and client in order to reproduce the problem.
Reproduction steps:
This has been reported by @dedmen as fixed from BI side.
Fix can be expected in production soon (see conversation on Discord).
Fix is on dev-branch by now. https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3477416
Fix should be on Stable now. https://dev.arma3.com/post/spotrep-00111
I will close this issue once successfully tested.
Awesome, it works! 😃
@dedmen you're the best! 👍
Tested using this version on both client and server.
Build: Stable
Version: 2.14.150957
A strange thing happens when playing on the GRAD server (not when I host the server locally on my machine).
Where shells land and where the crater is created is just roughly in the same vicinity, but not accurate.![image](https://github.com/gruppe-adler/Shoot_and_Scoot.Tanoa/assets/76476468/8144abdc-8aea-456e-9f7d-ef188ab559c1)
This does not happen when using the Zeus module for 155mm artillery fire support (or 82mm mortar for that matter). But it happens when firing artillery yourself or let AI fire it.