gruppe-adler / Shoot_and_Scoot.Tanoa

TvT game mode - artillery vs. sound directionfinders vs. hunter-killer-teams
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return of (balanced) LGshells #28

Open b-mayr-1984 opened 1 year ago

b-mayr-1984 commented 1 year ago

LG shells needed removing since they became such a dominant strategy that it put the core gameplay loop in danger (see this commit).

However the use of LG shells felt quite good to players in principal (when not being over-used). Probably because a successful LG shell fire mission requires all roles in the game to cooperate closely.

So the purpose of this issue is to discuss possibilities to bring the LG shells back into the game but without braking it.

One idea is to limit the use of LG shells to just 1 or 2 shells per game.

force ace_rearm_supply = 2; // rearm supply only offers specific types of munitions

in connection with

[this, "rhs_mag_3of56_10"] call ace_rearm_fnc_addMagazineToSupply;

could make this happen. But it would also make reloading artillery with ordinary HE shells way more tedious (as per my understanding of the feature).

So for the time being I don't really know how to solve this issue.

b-mayr-1984 commented 4 months ago

With the addition of 1f254cd4059447295b7d346516bde00c803c871d this issue is obsolete.

The cruise missile now takes over the role of the silver bullet.

PROs.

CONs

b-mayr-1984 commented 2 months ago

With the addition of 1f254cd this issue is obsolete.

The cruise missile now takes over the role of the silver bullet.

Since that feature ☝️ needed removing (see https://github.com/gruppe-adler/Shoot_and_Scoot.Tanoa/issues/44#issuecomment-2334853804), this issue gets reopened