[x] für den Boss wir beim Sieg "Mission beendet"-Screen wird zweimal hintereinander eingeblendet, nach dem zweiten Mal wird Mission regulär beendet
cannot reproduce anymore in local MP
[x] background info shows the same value for "friendly" or "hostile" for both INDEP and ARMY ? bug oder zufall? vmtl zufall, beim dritten test gabs verschiedene werte
[x] boss erschießt ziv: zweimal "waffenupgrade für mich". -> vmtl lokalitätsproblem lokaler test
ja. nicht ganz trivial zu lösen, kommt davon wenn man überall remoteexec benutzt.
einmal erschießen darf ruhig zwei upgrades triggern, ist ok
from test on dedi:
[x] BFT is active for everyone, should be active for greenfor only
[x] switching from spec to zeus impossible
issue seems to be: Zeus player must be alive (or virtual altogether). getting the real self killed gets you killed as zeus as well
custom respawn template to the rescue - within which curator status gets checked. curator may respawn, others are forced into spec
Offene Fragen:
[x] zu definieren: muß background check auch auf boss angewendet werden können? wie wird er erkannt? Achtung: Nametag zeigt atm "Boss" als Untertitel
nope, aber hat ausweis wie andere auch
Getestet, local MP:
Flugzeugsiegbedingung Boss, Bootsiegbedingung Boss
Mordsiegbedingung OPFOR
Task / allegiance assignment for civs, with correct ratio
opfor/indep Win conditions for civs
mp-test on dedi:
[x] katzenwache alert; smuggler + military chief board plane, leave the island & mission fails for smuggler (for civs too!)
might be some trigger fubar. new testversion will log the offending win trigger.
[x] medic-settings verhindern leider Permadeath
should be fixed w/ tvt-settings
[x] background check von nicht-zivis nicht möglich
ja is ja auch ok, bei denen is eh klar wer sie sind
[x] background check in vehicle is aborted
feature has been removed!
[x] showing passport is involuntary for civs, voluntary for others? need to check
looks like everyone can demand everyones id card, and can also show of their own volition
should probably be more like: opfor can demand civ cards, no one else can. or maybe, everyone can demand all they want, ppl need to show them themselves, and only then can bg checks be performed?.
grad-passport lösts
[x] every 4th player is aligned with opfor not every 4th civ?
its a feature. 2nd civ to connect is opfor-affiliated, for easier testing
[ ] damage handler is too lenient, dsid not react on empty car getting shot up?
does not matter too much - grad-civs provide continually more vehicles & distractions
[x] add GM bikes
[x] see if there's a helicopter upgrade for opfor; if yes let it be a Mi-2
manuelle Bereitstellung falls nötig
[x] grad civs are disabled
[x] add HC slot
[x] add spec slots
[x] loadouts für grad civs
[x] there must be someone getting an upgrade, thats important – split eligibles into the farther away / closer than $limit ; if no one is in the former group, pick one in the latter one.
removed distance restriction completely, farthest gets something, thats it.
[x] allow direct communication markers
impossible, but can use vehicle channel!
[x] remove bg-check, it creates wrong incentives
[x] increase to 3 upgrades per murder. really discourage murder!
[x] add freeze time ~3'
aaach mach ich manuell im global chat oder adminmessage!
solved: Schlemihl hatn Skoda-Bus. der braucht ne Weile.
[x] vehicle theft: wait until player is on drivers seat before triggering theft; if not then re-instate previous owner
still bugged
fix depends on new grad-civs version (>5.0.3)
[ ] add observer slots: playable zeus slots. use blufor. give them a custom loadout (priest, health care official, something like that). make sure to let them respawn like loggedAdmin. give them a task thats always fulfilled when the match ends (like: "you did it. its finally over, you can log out now"
[x] update serversettings to disable diwako's nametags
Bugs sammeln und ad hoc erschlagen hier:
from test on dedi:
Offene Fragen:
Getestet, local MP:
mp-test on dedi: