Open Elvensbane opened 3 years ago
I did a dirty trick by finding all 5,6k entries of createvehicle and added [this] call grad_persistence_fnc_blacklistObjects;
to each of them, then not putting it on player spawned vehicles / objects to only save the vehicles / objects they placed and interacted with. This worked, but was a lot of work. Is there easier method on the future?
There is no whitelisting, but if all you are trying to do is to only save objects that were created during the mission, read this:
https://github.com/gruppe-adler/grad-persistence/wiki/saving-objects#values
E.g. saveVehicles = 3;
will only save vehicles that were not present on mission start.
I ended up doing that, coupled with making every instance of createVehicle have a grad_persistence_fnc_blacklistObjects directly under it, the FPS is stable and incredibly smooth doing 3 on the vehicles and static objects.
As title says, I'm wondering if its possible to adapt the save mechanics that already exist to make it save ONLY things with a specific variable? Would I be able to enable Grads-Fortification support in Grads-Persistence and trick it into saving objects by perhaps adding the exact same variables to placed objects?