I have it all setup seems to be working says persistence saved, persistence loaded etc in game but when i load it just spawns me with the default role gear.
#########################
############init.sqf########
while {true} do
{
sleep 600;
[true, 10] remoteExec ["grad_persistence_fnc_saveMission",2,false];
};
// Define a function to be called when a player connects
onPlayerConnected = {
// Check if the player is in the actual mission environment
if (isServer && isNil {player}) then {
// Wait for 1 second before calling the persistence script
[] spawn {
sleep 1;
[] call grad_persistence_fnc_loadMission;
};
};
};
// Ensure the onPlayerConnected event handler is active
true
[] spawn {
waitUntil {time > 0};
while {true} do {
if (daytime < 0.25 || daytime > 0.75) then {
{ _x call {[_x, 1500, false] call grad_moneymenu_fnc_addFunds} } forEach playableUnits;
sleep 60;
} else {
sleep 5;
};
};
};
I have it all setup seems to be working says persistence saved, persistence loaded etc in game but when i load it just spawns me with the default role gear.
######################### ############description.ext########
class CfgGradPersistence { missionTag = "bambiland"; loadOnMissionStart = 1; missionWaitCondition = "true"; playerWaitCondition = "true";
######################### ############init.sqf######## while {true} do { sleep 600; [true, 10] remoteExec ["grad_persistence_fnc_saveMission",2,false]; };
// Define a function to be called when a player connects onPlayerConnected = { // Check if the player is in the actual mission environment if (isServer && isNil {player}) then { // Wait for 1 second before calling the persistence script [] spawn { sleep 1; [] call grad_persistence_fnc_loadMission; }; }; };
// Ensure the onPlayerConnected event handler is active true
[] spawn { waitUntil {time > 0};
while {true} do { if (daytime < 0.25 || daytime > 0.75) then { { _x call {[_x, 1500, false] call grad_moneymenu_fnc_addFunds} } forEach playableUnits; sleep 60; } else { sleep 5; }; }; };
thanks in advance