Closed McDiod closed 6 years ago
awesome! how about red lines for better visibility :smirk:
Preferably apply the side color to the lines so you can see who is shooting if there are multiple players in one location
@Dahlgren Looks like that's already the case. Check out the second video 😉
🥇
to me it looks like the order of the replay fragments is wrongly assembled in some cases, which leads to stuttering especially in the beginning of the recording (little judder)
Had projectile speed mistakenly set to 4000 m/s. Video of test 3 now shows a speed of 600 m/s which I think looks good. It also shows a bug where the projectile will move back one tick at the end of its travel.
Discussion of stuttering in issue #26.
Here's a different style of projectile animation, the way AAR does it. I think I prefer it over the continuous lines.
Alright, tested on dedicated and cleaned it up a bit. I suggest we do the caliber differentiating in a separate PR @nomisum .
Can be merged. Latest testmission is grad-replay_trackShots_test4.Altis
on our servers.
Track shots of all tracked units.
latest video
https://youtu.be/8yzb9G6uNrw
older videos
https://youtu.be/DJx1-xSQMp8 https://youtu.be/A49nySbgScQ https://youtu.be/kTnGQZSHAhs