gruppe-adler / grad-replay

Records player and AI movment and replays at the end of the mission.
GNU General Public License v3.0
7 stars 1 forks source link

close #23 track shots #25

Closed McDiod closed 5 years ago

McDiod commented 5 years ago

Track shots of all tracked units.

latest video

https://youtu.be/8yzb9G6uNrw

older videos

https://youtu.be/DJx1-xSQMp8 https://youtu.be/A49nySbgScQ https://youtu.be/kTnGQZSHAhs

nomisum commented 5 years ago

awesome! how about red lines for better visibility :smirk:

Dahlgren commented 5 years ago

Preferably apply the side color to the lines so you can see who is shooting if there are multiple players in one location

DerZade commented 5 years ago

@Dahlgren Looks like that's already the case. Check out the second video 😉

Dahlgren commented 5 years ago

🥇

nomisum commented 5 years ago

to me it looks like the order of the replay fragments is wrongly assembled in some cases, which leads to stuttering especially in the beginning of the recording (little judder)

McDiod commented 5 years ago

Had projectile speed mistakenly set to 4000 m/s. Video of test 3 now shows a speed of 600 m/s which I think looks good. It also shows a bug where the projectile will move back one tick at the end of its travel.

Discussion of stuttering in issue #26.

McDiod commented 5 years ago

Here's a different style of projectile animation, the way AAR does it. I think I prefer it over the continuous lines.

https://youtu.be/kTnGQZSHAhs

McDiod commented 5 years ago

Alright, tested on dedicated and cleaned it up a bit. I suggest we do the caliber differentiating in a separate PR @nomisum .

Can be merged. Latest testmission is grad-replay_trackShots_test4.Altis on our servers.