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gruppe-adler
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grad_trenches
Visual Upgrade for Trenches
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Request: Allow role-specific dig factor
#144
EidolonForgery
opened
1 month ago
1
docs: Replace Travis CI build status with GitHub Actions
#143
Dahlgren
closed
7 months ago
0
ci: Update HEMTT
#142
Dahlgren
closed
7 months ago
0
Issue with invisible Trench
#141
FrostyGhost99
opened
11 months ago
3
Trench animation problem
#140
AdabsurdumXML
closed
1 year ago
2
Add Support for PRACS_M88
#139
nomisum
closed
1 year ago
0
Support for PRACS_M88 Vehicle
#138
nomisum
closed
1 year ago
0
improve german translation
#137
nomisum
closed
1 year ago
0
Lock texture fixed #128
#136
AdlerSalbei
closed
1 year ago
0
Help digging fatigue issue
#135
JasperRab
closed
1 year ago
0
Update Spanish translation
#134
regiregi22
closed
1 year ago
0
Northern Front Winter Terrain incompatibility
#133
HombreII
closed
1 year ago
1
Update canDig for new ace_common_canDigSurfaces hash
#132
PabstMirror
closed
1 year ago
0
Added more entrenching tool support (ACE)
#131
johnb432
closed
1 year ago
2
Trenches on dedicated server not working
#130
Warhammer47
closed
1 year ago
6
Add meta.cpp for Steam Workshop detection by server
#129
Dahlgren
closed
2 years ago
2
[Feature Request] "Lock Texture" Function
#128
BulletsBreath
closed
1 year ago
1
[Feature Request] Flat surface/several surfaces using the terrain texture
#127
BulletsBreath
opened
2 years ago
3
[Feature Request] Terrain deformation for trenches.
#126
SekiAlpha
opened
2 years ago
14
[Bug] Trench preview's collision causes mayhem
#125
IS4Code
opened
2 years ago
5
Update fnc_vehicleAction.sqf
#124
nomisum
closed
2 years ago
1
Vehicle digging
#123
nomisum
closed
2 years ago
12
[Feature Request] Handler for players when placing trenches
#122
Buzztr0n
closed
1 year ago
1
Player detection for trench decay + tweaks
#121
johnb432
closed
2 years ago
3
Fix sound position
#120
Panisher
closed
2 years ago
0
[Feature Request] Make (heavy) vehicles destroy or deteriorate trenches
#119
0xlord
opened
2 years ago
5
Trench decay fix, code cleanup & more
#118
johnb432
closed
2 years ago
1
Stringtable: Add missing Russian translations
#117
ghost
closed
2 years ago
0
no digging sounds
#116
nomisum
closed
2 years ago
0
merging Master in Vehicle branch
#115
AdlerSalbei
closed
3 years ago
0
functions: Fix allowEffects_tooltip escaping
#114
ghost
closed
3 years ago
0
Can DigFX be optional, or temporarily disabled?
#113
indig0fox
closed
3 years ago
1
Trench map markers placed at [0,0,0] instead of correct pos
#112
indig0fox
closed
3 years ago
0
Some Bipod positions are doing weird things...
#111
Saborknight
opened
3 years ago
5
Beketov Compatibility issue
#110
Saborknight
closed
3 years ago
1
Script errors in 3den when "Apply Camouflage" check box is checked
#109
diwako
closed
3 years ago
1
Add hit degradation + animation based digging/removing
#108
nomisum
closed
3 years ago
4
Bushes (Camouflage) staying behind
#107
Insane1626
closed
3 years ago
4
GRAD Trenches do not block AI projectiles
#106
SkullCollector
closed
3 years ago
10
Create trench map markers
#105
Seb105
closed
3 years ago
2
Stamina Bug with Assisting
#104
MonocledBadger
closed
3 years ago
1
Fix HEMTT path
#103
krieghof
closed
3 years ago
0
Initial Trench Placement creates solid object
#102
MonocledBadger
closed
3 years ago
3
fix trench popping up in bad network conditions
#101
nomisum
closed
3 years ago
0
Fatigue impact (wrongly?) depends on trench's build time
#100
PhiJaSko
closed
3 years ago
1
(Suggestion) Add separate sliders for adjusting trench removal times
#99
johnb432
closed
3 years ago
1
Added trench removal settable times
#98
johnb432
closed
3 years ago
0
Some visual and physical issues
#97
barman75
closed
3 years ago
2
(Idear/sugestion) trench decay
#96
jones140
closed
3 years ago
1
Delete .travis.yml
#95
Fusselwurm
closed
3 years ago
0
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