Closed gschizas closed 9 years ago
Comment #1 originally posted by gschizas on 2009-02-06T15:42:45.000Z:
I think it should be on the left under the log out button.
Comment #2 originally posted by gschizas on 2009-02-07T01:36:49.000Z:
If possible, I think it should be a preference. I like it exactly where it is.
Comment #3 originally posted by gschizas on 2009-02-07T02:45:32.000Z:
I am not a big fan of the push down either ... the big question is where to put it.
Comment #4 originally posted by gschizas on 2009-02-27T11:16:19.000Z:
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Comment #5 originally posted by gschizas on 2009-12-20T05:53:39.000Z:
The push down thing could be an after-effect of where the code to insert quick links is. Further down in the FSH code, there will be a delay before the links are drawn... if you catch my drift.
Comment #6 originally posted by gschizas on 2009-12-20T05:58:01.000Z:
The push down thing could be an after-effect of where the code to insert quick links is. Further down in the FSH code, there will be a delay before the links are drawn... if you catch my drift.
But - as other issues have shown, quick links can screw things up if they are above other events. (issue 351)
Comment #7 originally posted by gschizas on 2010-10-19T14:33:02.000Z:
i vote this to be fixed to .. or it would be better if there's an ajaxified show/hide button that is off to the side, but in a location where the load of that link wouldn't cause a shift. some of the links i have there are for MP, and auction house. great in the middle of a hunt, but too much to enable / disable hunt mode and wait for a reload. if something like this is possible, it would be great to disconnect quicklinks from hunting mode.
Original issue 343 created by gschizas on 2009-02-06T05:39:07.000Z:
What steps will reproduce the problem? (One defect per issue, please)
What is the expected output? What do you see instead? may be move the quick link to the side (left/right), out of the player's focus, then the "push down" effect will not be noticeable.