While playing around with clumsy and these settings:
I was (after several minutes of running the game) able to desync the BoxGame clients, but could never replicate it. I don't know how that happened.
Important notice: when affecting loopback packets (localhost -> localhost), all clumsy settings affect these packets twice, meaning that a 50ms delay is actually a 100ms delay, leading to a 200ms round-trip time.
While playing around with clumsy and these settings:
I was (after several minutes of running the game) able to desync the BoxGame clients, but could never replicate it. I don't know how that happened.
Important notice: when affecting loopback packets (localhost -> localhost), all clumsy settings affect these packets twice, meaning that a 50ms delay is actually a 100ms delay, leading to a 200ms round-trip time.