Open NPSnuli opened 1 year ago
I think it is a Yes, but I dont have a example here. Because action behavior has a during state and it is always ready to be canceled, it is more difficult. For turn based trpg, u dont need to run behav tree every frame, just run once for one move in a turn. For real-time trpg, it is very similar to action game this project is perfect for your needs .
For example, could it be used in chess-playing Ai ?