Closed d4tocchini closed 10 years ago
The following scenarios should result in a square box:
/* 2Dvar == number */ #box[size] == 100; /* 2Dvar == var */ [square-size] == 100; #box[size] == [square-size]; /* 2Dvar == element var */ #box[$square-size] == 100; #box[size] == #box[$square-size];
We're already special casing dimensional element vars like width, height, x, y, etc., should be be relatively straight forward to implement above.
:thumbsup:
This makes sense but contradicts a previous decision that was made regarding 2D == 1D mappings.
Should #box1[size] == #box2[width]; now set the width and height of #box1?
#box1[size] == #box2[width];
#box1
The following scenarios should result in a square box:
We're already special casing dimensional element vars like width, height, x, y, etc., should be be relatively straight forward to implement above.