It would be nice if some portion of the environment could be created from the NetsBlox side, even if it's just specifying where some blocks/robots would go. Things like triggers could even be included, although they would likely need to talk to NetsBlox code instead of C# code. The resource limits of this would need to be figured out (e.g. how many robots are allowed?), but if it can be combined with a "create room" block, custom environments could be entirely contained in a NetsBlox project. Some of this functionality could also allow for things like #111 depending on how this functionality is exposed.
It would be nice if some portion of the environment could be created from the NetsBlox side, even if it's just specifying where some blocks/robots would go. Things like triggers could even be included, although they would likely need to talk to NetsBlox code instead of C# code. The resource limits of this would need to be figured out (e.g. how many robots are allowed?), but if it can be combined with a "create room" block, custom environments could be entirely contained in a NetsBlox project. Some of this functionality could also allow for things like #111 depending on how this functionality is exposed.