Duration (choose one and replace the corresponding "[ ]" with "[X]")
[X] Long
[ ] Short
[ ] No duration
(medium maybe?)
Effect Description
It uses vertex shaders (or whatever they are called in GTA) to offset the position downwards, the further you get from the camera, x² (as an approximation for a sphere, going from the very top)
so if y=down; delta = cameraPosition - vertexPosition, position.y -= factor * dot(delta,delta)
I have shader programming experience, but I have no experience with GTA modding, so I probably couldn't implement it myself
Name of effect
Duration (choose one and replace the corresponding "[ ]" with "[X]")
(medium maybe?)
Effect Description It uses vertex shaders (or whatever they are called in GTA) to offset the position downwards, the further you get from the camera, x² (as an approximation for a sphere, going from the very top)
so if y=down; delta = cameraPosition - vertexPosition, position.y -= factor * dot(delta,delta)
I have shader programming experience, but I have no experience with GTA modding, so I probably couldn't implement it myself