Open CrimsonTemplar opened 5 months ago
I'm fairly certain the engine is not capable of doing this. Even if it was, it would be unstable and might crash, especially if in relation to other effects.
I was wondering if that might be the case. A shame if it is but I wanted to put it here just in case.
I'm fairly certain the engine is not capable of doing this. Even if it was, it would be unstable and might crash, especially if in relation to other effects.
Slowing down works just fine and is already an effect without issues, it is worth a try to see if speeding up is also fine.
Edit: Not possible with the same native functions. Unless another solution is found, not possible to do at this moment.
Name of effect x1.25 Gamespeed & x1.5 Gamespeed
Duration
Effect Description Included both here since they're similar. Simply the opposite of x0.2 and x0.5 Gamespeed, increases gamespeed instead of slowing it down.