gta-chaos-mod / ChaosModV

Chaos Mod for Grand Theft Auto V
https://gta5-mods.com/scripts/chaos-mod-v-beta
GNU General Public License v3.0
256 stars 91 forks source link

[Effect Suggestion] Fake effect #552

Open MoDerPo opened 3 years ago

MoDerPo commented 3 years ago

Name of effect Fake effect

Effect Description displays a random effect that doesn't actually happen and after a little bit it says "Bamboozled!"

TheRealAyCe commented 3 years ago

Should probably say that after some seconds already. And then switch the name to "Bamboozled!".

kolyaventuri commented 3 years ago

We already have a handful of fake effects (fake crash, fake teleport, etc.)... Do you just mean it would pick any effect and display it as fake? That might work well for a handful of effects, however some stuff like Fullbright or "Snowy Weather" it would be super obvious that it's fake...

TheRealAyCe commented 3 years ago

...which seems fine. Not every effect is dramatic or interesting.

"Nothing"...? owww actually the Fake version. Bamboozled again.

SeanMirrsen commented 3 years ago

This one should be cheap once the fake names for fake effects PR is merged. Just pick a random effect name to display, keep it there for a few seconds, then change to 'Bamboozled!'.

MoDerPo commented 3 years ago

...which seems fine. Not every effect is dramatic or interesting.

"Nothing"...? owww actually the Fake version. Bamboozled again.

hahaha

MoDerPo commented 3 years ago

This one should be cheap once the fake names for fake effects PR is merged. Just pick a random effect name to display, keep it there for a few seconds, then change to 'Bamboozled!'.

I don't get what your saying... and what you mean by PR

kolyaventuri commented 3 years ago

This one should be cheap once the fake names for fake effects PR is merged. Just pick a random effect name to display, keep it there for a few seconds, then change to 'Bamboozled!'.

I don't get what your saying... and what you mean by PR

We have a PR (Pull Request, a set of proposed changes to the code that must be approved before they are approved and made permanent) in progress that will allow us to make certain effects have "Fake" names. Such as "Fake Death" showing "Suicide" initially, and switching to "Fake Death" once it actually reveals that

MoDerPo commented 3 years ago

oh now I get it... But that's not what I meant. I meant that it displays for example "Invincible" but nothing actually happens. Then you relie on it and after a bit it says "Bamboozled!". Of course it could also be something obvious but then you'd just be confused.

SeanMirrsen commented 3 years ago

I meant that once that PR lands (i.e., gets implemented), you could simply define an empty effect with a selection of fake names. It'd be cheap to do it at that point, without having to create special functionality for this one.

I'm not against the effect, it seems a nice little fakeout.

MoDerPo commented 3 years ago

yes but we're not talking about the same effect

MoDerPo commented 3 years ago

I mean it says it's doing an effect but it doesn't.

MoDerPo commented 3 years ago

and I think what you're talking about is a decoy name for the Fake Teleport, Fake crash and Fake Death effects

SeanMirrsen commented 3 years ago

...

The pull request will only add those fake names to those specific effects, yes. However the functionality to add fake names to effects, right now, does not exist. Once the PR is merged, the functionality will be there. Therefore allowing this effect to be made very easily.

Make sense now?

MoDerPo commented 3 years ago

Yes it makes sense but I don't get why we want that functionality... Do you mean that there should be a list of all effect names that my meta effekt would acces?

SeanMirrsen commented 3 years ago

What your effect does, is the same as the already-existing effect, Nothing. If it activates, it must display either its true name, or nothing.

Without the ability to display fake names, it can't display the name of another effect before switching to 'Bamboozled!' or whichever it will be. You want that functionality in order for your effect to actually work the way you want it to.

MoDerPo commented 3 years ago

oh ok now I get it yeah

Da-Best commented 3 years ago

I think just removing "nothing" and replacing with this would be better then adding a new effect in game that is basically the same as "nothing"

JustTunerYT commented 3 years ago

I think just removing "nothing" and replacing with this would be better then adding a new effect in game that is basically the same as "nothing"

I agree, because this effect would do just the same as "Nothing". Unless "nothing" will be replaced with SOMETHING

MoDerPo commented 3 years ago

well it is effectively nothing but it makes the player paranoid that the effect is about to occur or they may even think that something is caused by the effect, even tho it's just normal gameplay. You would also never know if any effect is really happening because it could just be fake.