Closed gromchek closed 1 year ago
Oh dear god why does this have to be 22 separate effects, please don't.
When I read that issue / effect suggestion I thought of a list of stats that make sense to be randomized (as you did as well in your implementation) - but definitely not all of this crazyness haha
I'd recommend doing just 1 One-Time effect that randomizes them once. Maybe also a timed effect that reverts back to what they were before (Shouldn't matter too much if they suddenly get a huge bump from e.g. Flight or Driving School)
Ok. Updated. Anyway, in the future we can easily split stats into different categories
Requested a few style changes. Could it be that whatever you're using for editing isn't properly taking the .clang-format
file into account?
When I saved your previous 2 effects in VSCode they were reformatted a bit... Might also be extra settings in my VSCode that I'm not aware of
Could it be that whatever you're using for editing isn't properly taking the .clang-format file into account?
I use Visual Studio (not VSCode) and clang-format doesn't seem to work properly every time.
I found it: I need to press Ctrl+K+D manually to format
I found it: I need to press Ctrl+K+D manually to format
Is that native in Visual Studio or did you have to install an extension? Maybe there's a "Format on Save" option somewhere, might be nice to have for this project (not trying to force you to use it globally haha)
Is that native in Visual Studio or did you have to install an extension? Maybe there's a "Format on Save" option somewhere, might be nice to have for this project (not trying to force you to use it globally haha)
This helped me https://stackoverflow.com/a/66058774 Now it works
Not sure if this is the right place to report this but there's a bug with the timed effect. If you load a save when it's active you get the original stats back.
I haven't checked all the stats (e.g. girlfriend relationship level, lung capacity, respect), but these work well. The sex appeal stat seems work more complicated than just change value. I noticed that the change stats after start new game but before notify tooltip ("Use WASD to move Carl" something like that) maybe work inncorectly.