Closed Keiichi86 closed 2 months ago
As far as I know the game actually indexes slots starting from 1, not 0. @yukani do you remember anything about this?
it's internally zero indexed but save files are one indexed. this func was zero indexed as well but it's unintuitive for ini config option to mismatch with save file index.
it seems the problem is SimulateGameLoad
gets one based index passed. this should be enough:
-FrontEndMenuManager.SimulateGameLoad(false, slot);
+FrontEndMenuManager.SimulateGameLoad(false, slot - 1);
Agreed.
I'm looking forward to merge if you have tested this new version
I did test it before committing.
Thank you very much for your contribution!
Fixes the issue mentioned in https://github.com/gta-reversed/gta-reversed-modern/issues/710