I apologize beforehand if this functionality is already in ColorMath and this should turn out an error or lack of knowledge on my side:
Is there a way of doing math on the interaction between surface and light source color?
Simple example: A saturated orange tone surface X is lit with a saturated blue tone filtered light Y - presumably the apperance is a close blockout, a dark grey.
Advanced example: An array of surface colors A under a light source Z, which got a very rugged and bad spectral distribution. What is happening? What is left of an orange or a limegreen? What is the appearance?
How to calc for those multiplication effects? Is that possible already?
I apologize beforehand if this functionality is already in ColorMath and this should turn out an error or lack of knowledge on my side:
Is there a way of doing math on the interaction between surface and light source color?
Simple example: A saturated orange tone surface X is lit with a saturated blue tone filtered light Y - presumably the apperance is a close blockout, a dark grey.
Advanced example: An array of surface colors A under a light source Z, which got a very rugged and bad spectral distribution. What is happening? What is left of an orange or a limegreen? What is the appearance?
How to calc for those multiplication effects? Is that possible already?
Thanks a lot, much appreciated! Axel