Closed jwang323 closed 9 years ago
From gregory....@gatech.edu on May 04, 2010 06:28:27
It turns out that pixels are centered dead center rather than on the edge of a grid. Realigning the implementation of texture sampling fixed this problem.
Status: Done
From arkerr@gmail.com on November 05, 2009 14:06:39
To reproduce problem:
The expected output should match the reference inputs. Instead, the output consists of images shifted by approximately one pixel.
The current reference inputs were produced by GPU Ocelot and not provided by the CUDA toolchain. We should see this as a defect in the texture sampling procedures used by GPU Ocelot's emulated and translated devices.
Original issue: http://code.google.com/p/gpuocelot/issues/detail?id=34