gtreshchev / AudioAnalysisTools

Audio Analysis Tools plugin for Unreal Engine. Provides a variety of functions for analyzing audio data. Works in conjunction with the Runtime Audio Importer plugin.
MIT License
101 stars 17 forks source link

How to use the plugin? #2

Closed EiZi233 closed 2 years ago

EiZi233 commented 2 years ago

I am kind of new to unreal, and I tried to follow the document and is confused. In the second step of "How to use the plugin" section, it told us to bind to "On Generate PCM data", there there's no such thing in my editor. A lot of funtions seems to be missing, not pretty sure something went wrong like I am using the wrong version of Unreal or the document is not updated so the name is wrong?

gtreshchev commented 2 years ago

Are you using the GitHub or Marketplace version? GitHub has the latest version, but Marketplace hasn't been updated yet. Update on Marketplace with latest changes coming soon.

If you are using the GitHub version, then before deploying the AudioAnalysisTools plugin, you also need to deploy the RuntimeAudioImporter, as the plugin depends on it.

cjlovelace commented 2 years ago

Hello there! I'm having this same issue. I've downloaded both RuntimeAudioImporter and AudioAnalysisTools from GitHub. Both are properly deployed, but OnGeneratePCMData is missing in my editor as well.

gtreshchev commented 2 years ago

@cjlovelace Once the sound wave is imported, you will be able to bind to this delegate from the imported sound wave. image This delegate can only be bound from an Imported Sound Wave object.

gtreshchev commented 2 years ago

Here is the detailed information on how to use the plugin: https://github.com/gtreshchev/AudioAnalysisTools/wiki/How-to-use-the-plugin